package ch.fusun.baron.serverapp;

import org.eclipse.jface.resource.ImageDescriptor;
import org.eclipse.ui.plugin.AbstractUIPlugin;
import org.osgi.framework.BundleContext;

import ch.fusun.baron.core.injection.ReInjector;
import ch.fusun.baron.server.rmi.GameServer;
import ch.fusun.baron.server.rmi.GameServerImpl;

/**
 * The activator class controls the plug-in life cycle
 */
public class Activator extends AbstractUIPlugin {

	/** The plug-in ID */
	public static final String PLUGIN_ID = "ch.fusun.baron.serverapp"; //$NON-NLS-1$

	/**
	 * Icon for online users
	 */
	public static final String USER_ONLINE = "icons/user_online.png"; //$NON-NLS-1$
	/**
	 * Icon for offline users
	 */
	public static final String USER_OFFLINE = "icons/user_offline.png"; //$NON-NLS-1$

	// The shared instance
	private static Activator plugin;

	private GameServer server;

	/**
	 * The constructor
	 */
	public Activator() {
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * org.eclipse.ui.plugin.AbstractUIPlugin#start(org.osgi.framework.BundleContext
	 * )
	 */
	@Override
	public void start(BundleContext context) throws Exception {
		super.start(context);
		plugin = this;

		setServer(new GameServerImpl());
		ReInjector.getInstance().reInject(getServer());
		getServer().startup();
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * org.eclipse.ui.plugin.AbstractUIPlugin#stop(org.osgi.framework.BundleContext
	 * )
	 */
	@Override
	public void stop(BundleContext context) throws Exception {
		plugin = null;
		super.stop(context);
	}

	/**
	 * Returns the shared instance
	 * 
	 * @return the shared instance
	 */
	public static Activator getDefault() {
		return plugin;
	}

	/**
	 * Returns an image descriptor for the image file at the given plug-in
	 * relative path
	 * 
	 * @param path
	 *            the path
	 * @return the image descriptor
	 */
	public static ImageDescriptor getImageDescriptor(String path) {
		return imageDescriptorFromPlugin(PLUGIN_ID, path);
	}

	/**
	 * @param server
	 *            the server to set
	 */
	private void setServer(GameServer server) {
		this.server = server;
	}

	/**
	 * @return the server
	 */
	public GameServer getServer() {
		return server;
	}

}
